How To Get 2 Followers In Skyrim

28.08.2019
19 Comments

Jump to Morality - 2: Property Crime Only. However, nearly all followers have a morality of either 0 or 3, the only exception being Sven. If you ask a.

I've recently begun modding my skyrim, and I've decided that I would like to try out having multiple followers. Unfortunately, the three multiple follower mods: AFT, UFO, and EFF, don't seem to operate through the SkyUI MCM menu, making customization really laborious and difficult.

This has led me to wonder if altering my follower count via the set playerfollowercount to <#> command is permanent, allowing me to simply have more followers. I'm assuming that if I set it to 4 or something, I will be able to have up to 4 followers at once. My question is if this command persists through saves and is permanent. Is it?

Thomas MyronThomas MyronFollower locations skyrim
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3 Answers

Yes, it persists through saves.You can however always return to the original value through console commands as well as dismiss followers.

VahxVahx
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How To Get 2 Followers In Skyrim

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It is permanent

A friend has informed me that console commands that 'set' something are permanent, while commands that 'mod' something are not. I haven't been able to find anything either denying or confirming this, but it makes sense, as commands like set playerlevel have to be permanent, otherwise it would be entirely useless.

Unfortunately, I have discovered that the console command does not increase your follower count. Apparently, all it can be used for is to reset it (aka, 0) in order to fix several follower related bugs. Entering set playerfollowercount to 4 or something similar simply keeps your current follower and removes the dialogue option to recruit any others. It appears that a mod is required.

Thomas MyronThomas Myron
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As others have said, as far as I know 'set' commands persist. I think the issue with 'playerfollowercount' is that it sets the number you have rather than setting how many you can have. I know that's how 'animalfollowercount' works because a modder stated in their mod description that dismissing one of their animal followers would set that number back to 0 and would allow you to recruit another.

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  • After many hours of hard work I can now officially call my beloved Casavir an ally! Watch out Skyrim. Here comes Sharis and her Paladin!!

    Thank you so much Tyro! By the God’s I can’t thank you enough!!

    *lots of cuddles*

    So I’ve seen similar tutorials to this and it’s great and super helpful! BUT, won’t this break the vanilla follower system for any other mod that uses it? If you’re editing the vanilla quest, and so is another mod, won’t only one of them work? Does anybody know a way to do this that doesn’t touch the vanilla quest? Is it just a matter of duplicating it? I’m going through right now and trying to copy all the parts that matter, so I can piggy-back off the scripts without changing the quests, but I have no idea if it’s going to work. Let me know if anyone has figured this out!

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