Starbound Frackin Universe Biomes

08.08.2019
45 Comments
  1. Starbound Frackin Universe Elder Biome
  2. Starbound Frackin Universe Bio Lab

The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other. We rank every Starbound biome from best to worst: Steamspring, Foundry, Flesh, Volcano, Slime, Bones and more. We got 'em all! Subscribe for more Starbound. Perhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in now, and quite encompassing.

  1. [h1][b]Disclaimer: Installing FU is a one-way trip. FU will affect your game universe [u]and[/u] ALL characters.[/b][/h1]
  2. If you uninstall the mod, your game will inevitably crash, unless you wipe your universe and player folders.
  3. THIS CANNOT BE AVOIDED, so please do not request that we 'fix' this. It is not avoidable. If you are not sure you want to keep this mod, be sure to back up your universe and player folders before installing.
  4. Perhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in the making now, and quite all-encompassing. A few things to expect:
  5. [*] Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add 'side-grades' with varied stats but unique stat bonuses, effects and abilities.
  6. [*] Many new monsters (and many you might recognize!)
  7. [*] New quest hub
  8. [*] Massive sprawling eldritch dungeon with a hungry, abhorrent boss.
  9. [*] Affect the world around you by changing tile composition through liquids.
  10. Fire rain will scorch the ground, and healing liquid will turn sticky slime into a useful healing agent. Hundreds of possible interactions exist.
  11. [*] Power your lab with technological creations designed to make your resource-gathering easier and more efficient. Just be sure to have some generators and batteries to keep them going!
  12. [*] Custom crew members with FU specific buffs to make your adventuring life much easier
  13. [*] Vast array of new effects, both helpful and hazardous [/list]
  14. [b][i]and so very much more![/i][/b]
  15. Starbooze, Science and Bees mods are included!
  16. [list][*](Starbooze - Create your own brew, wines and spirits, and use it to build a kick-ass pub!)
  17. [*](Bees! - Catch, raise and breed bees to create even more types of bees! Get stung! Create bee-related tools, weapons and armor) [/list]
  18. FU [u]will[/u] change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
  19. [list][*]Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.
  20. [*]Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.
  21. [*]If you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.[/list]
  22. [h1]Changes on EPP[/h1]
  23. We have modified the EPPs in a fundamental way, and there has been a fair amount of confusion about this.
  24. [list][*] Breathing EPP provides air on airless planets.
  25. [*] Radiation EPP protects you against mild (vanilla) radiation.
  26. [*] Heating EPP protects you against mild (vanilla) cold.
  27. [*] Cooling EPP protects you against mild (vanilla) heat. [/list]
  28. That is ALL they do in this mod. For example, the Cooling EPP does [u]NOT[/u] protect you against radiation, and it does not provide air in airless environments.
  29. You're going to have to get more creative to survive in harsh environments. However, FU provides you with many methods of avoiding those hazards. Augments, genetically-engineered produce, armors, and advanced EPPs. All are craftable.
  30. Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.
  31. In short: Patience, padawan. Persevere, and you will be rewarded.
  32. [img]https://i.img.ie/0q7.jpg[/img]
  33. Q: How do I tell if it's working?
  34. A: Quite simple. Press C in-game. Do you see 'Come Find Us' as a craftable item? Yes? Then you're good to go. If you are using a new character, this item also appears in your ship locker. It will begin the FU questhub missions when picked up/crafted.
  35. Q: Will this work on a server?
  36. A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe
  37. Q: How do I run a server?
  38. A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285
  39. Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
  40. A: No, you do not.
  41. However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.
  42. Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
  43. A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!
  44. A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.
  45. A: Yes
  46. Q: Does FU affect the main storyline or game progression?
  47. A: No. The only true mechanic change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.
  48. Q: I can't find something on the Wiki
  49. A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.
  50. Q: My EPP pack isn't working
  51. A: Yes it is. Read the mod description information above for more details about how they operate now.
  52. Q: Will this run with (my favorite other mods)?
  53. A: Probably. It is compatible with most mods in starbound but *will* conflict with some depending on what files they alter. But the vast majority will run just fine.
  54. A: You should have read the disclaimer at the top of this page that tells you that this is a one-way ticket. If your character is using FU items, status effects and so forth they will be unusable without the mod present. Likewise, your universe will depend on the biome types and objects within the mod. Silly goof. You should have read!
  55. [img]https://i.img.ie/0q1.jpg[/img]
  56. Error reports will be [u]much easier[/u] to fix if you provide a link to starbound.log file. How to do that?
  57. [*] Open that with text editor like Notepad
  58. [*] Report with the link to that pastebin[/list]
  59. [b]starbound.log helps us to detect what is the CAUSE of your error.[/b]
  60. If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
  61. Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
  62. CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
  63. GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

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Starbound Frackin Universe Biomes

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Tech Planets

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You’ve already spent hours upon hours searching planets full of different fauna and flora. Now it’s time to search a cold technical planet full of unpredictable threats and features. This mod is a perfect way to mix up the exploratory gameplay of Starbound.

Placeable Atmostphere Generator

Building bases on asteroids isn’t advised mostly due to the fact that you can’t breath on one, nor can you grow any crops. The Placeable Atmosphere Generator solves that problem, allowing you to generate a bubble of breathable air that will allow for a bit of life on that hurtling rock of yours.

Weapons of Starwars

This mod gives you exactly what the title states, fully functional weapons based on the Star Wars universe. Take over the galaxy and make the Imperial forces proud.

Creative Mode

Starbound's Creative Mode unlocks a wealth of options and resources that will allow you to mold any and all planets to your liking. Terraform them, turn them into your personal kingdoms, make them prisons - whatever you like.

Simple Extended Character Creation Mod

This character creation mod actually makes it easier for you to keep track of all of the races you've downloaded for your game. More slots makes it easier for you to choose, and there are some more customization options as well.

XS Corporation Mechs

Step up your combat in Starbound by adding some awesome mechs to the action. There are several different types, each with their own abilities and design so you can pick the perfect machine for each occasion.

Dark Souls Gear

This particular mod actually provides more than just one set of gear to use in Starbound. You'll have access to Knight Artorias, Ornstein, and Smough gear so you can be a nightmare to any that oppose you out in space.

StarMount

Looking for a cool beast to ride while you explore the galaxy? This mod adds 150 unique mounts for land, sea, and air. Each one has its own attacks and animations too, so you can find the perfect one for you.

Pixel Goods Store

Tired of your homes across Starbound's galaxies looking plain? Why not spruce them up with some premier decorations from the Pixel Goods Store? Here you can buy something perfect for that special room or even add some style to an entire planet.

Peculiar Planets

Frackin
Think that the game is too easy or looking for a more engaging endgame? Peculiar Planets should be one of the first mods you check out then, as it will add sub-biomes to planets that need them, entirely new tougher planets, and other challenges.

ChromaticBound

Starbound doesn't really dial it up in the graphics department, so if you're looking for a bit more pop in the visuals, check out this mod which enhances contrast, colors, and bloom.

Glowing Chests

Maybe you don't want to just go to an outright cheat. Perhaps you just need a bit of help, especially with locating loot. This mod makes chests glow so they're easier to spot and even color codes them so you know what you're in for.

FrackinUniverse

FrackinUniverse is the mod you want if you've played through Starbound and want an entirely new experience. There are tons of features to enjoy (far too many to list), so just dive in and enjoy the game in a brand new way.

TS Technologies

Starbound Frackin Universe Elder Biome

Tired of using the same old structures and machines? The TS Technologies mod adds new technology for you to build that offer new abilities such as turning crops and carcasses into fuel and dirt into ore.

Halobound

This mod introduces a bunch of new weapons and gear based on the HALO universe.

Starbound Frackin Universe Bio Lab

Tech Planets

You've already spent hours upon hours searching planets full of different fauna and flora. Now it's time to search a cold technical planet full of unpredictable threats and features. This mod is a perfect way to mix up the exploratory gameplay of Starbound.

Placeable Atmosphere Generator

Building bases on asteroids isn't advised mostly due to the fact that you can't breathe on one, nor can you grow any crops. The Placeable Atmosphere Generator solves that problem, allowing you to generate a bubble of breathable air that will allow for a bit of life on that hurtling rock of yours.

Weapons of Starwars

This mod gives you exactly what the title states, fully functional weapons based on the Star Wars universe. Take over the galaxy and make the Imperial forces proud.
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