Where Is The Witcher 3 Exe
Witcher 3 was a resounding success long before the One X released and yet the developers put in the time and effort to build an enhanced version that offers options no other console can match.
This page contains a guide for the romance options and sex scenes available in The Witcher 3: Wild Hunt. Here are all of the women that Geralt can romance during his quest, as well as a brief walkthrough of each mission he must complete in order to unlock these carnal interactions.
May 19, 2015 - Don't warn me again for The Witcher 3: Wild Hunt. Your preferences are configured to warn you when images may be. Nov 1, 2015 - This is a launcher for The Witcher 3 In both design and functionality it is pretty close to what the Witcher 2's Launcher could do.
Throughout the course of his adventure, Geralt will encounter characters that he can romance - and who will attempt to romance him. While both Yennefer and Triss may be his one-time lovers, their intentions are unknown - and there are plenty of other fish in the sea.
This page contains NSFW content. Viewer discretion is advised.
Blood and Wine Romance
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Towards the end of the Blood and Wine storyline, Geralt will receive a proposition from Syrana during the quest Beyond Hill and Dale.
After climbing the bean stalk and defeating the Giant in the clouds, Syanna will proposition Geralt to fulfil her 'last wish.' Despite her traitorous nature, there is no ulterior motive in play here, and no consequence to selecting the action option, 'Let her have her way with you.'
Hearts of Stone Romance
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During his quest in the Hearts of Stone expansion, Geralt can romance his old acquaintance Shani after attending a wedding feast.
Witcher 3 Love Scene - Humorous Conclusion
In order to lift Shani's spirits, Geralt must bring her a gift at the end of the Dead Man's Party quest. You can experience a humorous love scene if you decide to bring either mead or brandy to Shani's table instead of flowers. I
Witcher 3 Love Scene - Passionate Conclusion
If he picks the flower blossom, things end better.
MAIN CHARACTER ROMANCES | |
Triss Merigold | Yennefer of Vengerberg |
Players looking to ride the love train from the onset of the game will find themselves at the start of a lengthy and tedious road - they must first reach Velen and complete several story missions before being introduced to Keira Metz (their first character whom they are able to romance) or his old flame Triss Merigold. If Geralt is looking for a less personal fling, they will also need to acquire a Letter of Safe Conduct that will allow them passage into Novigrad where they can seek the comforts of a brothel.
Keira Metz
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After completing the main story quests Hunting a Witch and Wandering in the Dark, Keira Metz will invite Geralt to her home. If he accepts the invitation, he will need to complete the quest A Towerful of Mice, helping her lift a curse on a nearby island. After this quest is finished, she will ask for one last Favor for a Friend. If the Witcher agrees to help track down her missing parcels - which turn out to be ingredients for a fanciful meal - Keira will invite Geralt to join her for an enchanted moonlit feast.

At the end of the meal, Keira propositions Geralt to become 'friends.. with benefits.' Players can either accept her offer, or politely decline.
Triss Merigold
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Throughout the previous Witcher games, Geralt's main love interest has been Triss Merigold. Time and again he has saved her from peril, and she's returned the favor in kind. She even helped the Witcher recover his lost memories, which proved difficult for their relationship when Geralt regained his feelings for his former lover Yennefer. Geralt and Triss reunite in the city of Novigrad during the Witcher's hunt for his ward Ciri.
After completing the main story quest Count Reuven's Treasure, Triss will ask Geralt to meet her at her hideout in Novigrad. When he arrives, she requests his aid in trafficking an endangered mage out of the city for the side questA Matter of Life and Death.
If he agrees to help, the two will have to attend a gala event at a nearby estate - while they wait to meet their contact, Geralt has the option to romance Triss. Before things get too heated, however, the two are interrupted - though their tryst is far from over.
Later, at the end of the side quest Now or Never - where Geralt aids Triss and her fellow mages in their escape from Novigrad - Triss is resolved to leave for Kovir with the other sorcerers. Geralt can ask her to stay, telling her that they can try to make their relationship work, or he can truly pour his heart out and tell her that he loves her.
This section requires a very specific series of conversation choices.
Option 01
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If, upon arriving at the port, Geralt decides to fully confess his love for Triss, he must make the following responses:
To Sigimund (before the Witch Hunter attack):
'Stay out of other people's affairs.'
To Triss(As she's about to board the ship):
'Stay with me'
'I love you'
Agree to listen to Sigimund's love story.
Triss will be revealed to have stayed on the docks, interrupting the tale.
Option 02
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If, instead, he wants to leave the door open to love (but doesn't want to fully commit), he must make the following dialogue choices:
To Sigimund (before the Witch Hunter attack):
'What the hell're you talking about'
To Triss(As she's about to board the ship):
'Stay with me'
'Let's try again.'
Chastise Sigimund instead of listening to his story.
Triss will be revealed to have stayed on the docks, interrupting the tale.
Triss's Ending[edit]
If, during the missions A Matter of Life and Death and Now or Never, Geralt romances Triss and asks her to stay with him and avoids romancing Yennefer later in the game, he will end his story with Triss. The couple move north to Kovir, where Merigold earns a handsome living as an advisor to the king, and Geralt takes on the occasional Witcher Contract to keep his skills honed.
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(Note that if Geralt tells says 'Let's try again,' to Triss on the docks in Novigrad and then romances Yennefer, he will end up with Yenn at the end of the game.)
Yennefer
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Geralt and Yennefer may tryst twice..once during The King is Dead - Long Live the King, and again during No Place Like Home.
At the end of The King is Dead, as the room fills with gas, tell Yennefer you wish to kiss her. After your escape, follow up by telling her you wouldn't mind watching her change.
Geralt can initiate another encounter with Yennefer again during her side quest The Last Wish. If, after capturing and freeing the Djinn, Geralt decides he still has feelings for the sorceress, he can tell her so and the two will share a romantic moment atop the mountain.
If you've become involved with Yennefer this way, you may have another intimate moment by speaking with her during No Place Like Home.
Yennefer's Ending
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If Geralt avoids romancing Triss Merigold and instead attempts to woo Yennefer during the mission The Last Wish, the Witcher and the Sorceress will retire together - far from the noise and danger of politics and adventure.
(Note this also occurs if Geralt gets Triss to stay on the docks in Novigrad by saying 'Let's try again,' instead of 'I love you.')
Romance both Triss and Yennefer
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If you attempt to equally romance both Triss and Yennefer throughout the game you will lose both. Later in the game, after helping Triss and Yennefer in Novigrad before the search for the Sunstone they will attempt to seduce Geralt together, suggesting he can have both of them. Instead they leave Geralt at the Kingfisher Inn alone and chained to a bed naked, and Dandelion has to rescue him.
Any further conversation with Yennefer or Triss on the subject of romance will end with them simply saying that they want nothing to do with you in that area, and their futures do not include Geralt of Rivia. You will have failed both romances if you attempt both at the same time. This is possibly a parody of Mass Effect 1, where male Shepard can romance Ashley and Liara equally and instead of being angry at him they simply ask him to choose one of them. The Witcher 3 is obviously not as forgiving.
Brothels
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If Geralt decides he absolutely needs to spend a night away from the road in a friendly bed, he can throw away a bit of coin and pride in one of the brothels in Novigrad.
Passiflora
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Hailed as one of the finest establishments in all Novigrad, the Passiflora is run by it's madame Marquise Serenity and caters to any and all appetites.
Crippled Kate's
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Where Is Witcher 3 Located
Don't let the name fool you - Crippled Kate's is home to some of the finest ladies north of the Pontar river. Despite what the name suggests, Kate's girls aren't crippled.. unless you're into that.
Jutta An Dimun
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Kis kisko pyaar karoon full movie download hd 1080p free download free. During the Iron Maiden subquest, Geralt may romance the lovely swordswoman Jutta. To engage in a romantic encounter with her, simply beat her in hand-to-hand combat and then follow up with a visit.
Madame Sasha[edit]
In exchange for taking part in a Gwent tourney, Geralt may spend a night of passion with Madame Sasha. To romance her, he must enter the card tournament in the High Stakes quest and either beat her or agree to help her. Afterwards she will ask you to dinner and you simply agree.
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The Witcher 3 Executions Mod
Translations available on the Nexus
Language | Name |
---|---|
Other | The Witcher 3 Mod Manager - Chinese |
Version 0.6.4
- Problem on run that occured on windows 8/8.1 should be fixed now
Version 0.6.3
- fixed bug where priorities wouldn't appear after program restart
- should fix error that occured for some users on windows 8.1 saying Bluetooth API is not supported
Version 0.6.2
Version 0.6.1
- show only name in custom toolbar icons, not full path
Version 0.6.0
- all data are now stored in installation folder instead of documents folder
- fixed bug that the data of some input.xml files weren't extracted correctly
- added option in settings to reset column widths back to default
- no more auto-update feature
Version 0.5BETA
- Added Turkish and Polish languages
Removed the use of default extraction tool, added native 7-Zip, so you shouldn't get errors anymore for unzipping
In main window column widths are now configurable and saved on exit
Added text under icons
Integrated auto-update feature (of itself not the mods). The W3MM will check for updates each time you start it. If found it will ask you if you want to install them. Download and install process can last about a minute so give it a little bit of time.
No more installation
- Added Turkish and Polish languages
Version 0.5.2BETA
- Wierd encoding error should be fixed now
Fixed full path in toolbar instead of just name
Load order now resizes based on you window size
- Wierd encoding error should be fixed now
Version 0.5.1BETA
- Fixed issue with encoding that occurred in the 0.5 version
Version 0.4BETA
- The whole code is now written in python and the code is now open source
No settings window, settings are now displayed directly in the menu even tho they are changed, also you can select your language there
No more choose overwrite or remove first, you will be asked what you want to do, giving you options like yes to all for faster choosing ( note this option is just for mod* folders for one mod, you will be asked again for next mod )
Improved input.settings keys handling. If it finds a key already installed but with changed hotkey it will ask you if you want to keep yours or reset to original.
It now has a toolbar instead of 3 buttons above, first 3 buttons are install, uninstall, enable/disable, next 4 folders are: mods folder, dlc folder, bin/. menu folder and documents/The Witcher 3 folder, and last 4 files are input.xml, input.settings, user.settings and mods.settings
It also supports custom toolbar actions, so right click on toolbar and choosing add new. enables you to select any program, file or folder for quick access
Right click on toolbar also allows you to remove any custom action you added
Extracting is now being performed by your default archiver tool
It fully supports custom priority and load order
Left panel shows actual mod names with all kinds of information about them
You can now enable or disable a mod pressing on a check mark next to it's name ( old methods are still there like double click )
You can see details - displays everything that is installed by selected mod - on the right click
You can rename a mod if you feel like having organized panel
You can set or reset mod priority on the right click - directly alters mod.settings file - if mod has multiple mod* folders all will be given selected priority
Only mods installed with this version and onward of mod manager will be displayed in left panel. If you already have mod installed you can simply install it again with this manager, it will do nothing since it's already installed but it will be displayed correctly
Right panel displays mod* folders in Game/Mods, and always displays them in the correct load order also considering mod.settings
Double-clicking on an item here will allow you to individually set priority
Output for now is only used for displaying any error that occurs
You can clear output on the right click
Added localization. see translations strings file or video about translation
- The whole code is now written in python and the code is now open source
Version 0.4.1BETA
- Fixed input.settings keys detection and conflicts
If mod provides new key context it will be added now
If conflict is found between keys there is a new button now 'Save All' which adds both keys. Use this if mod author provided different keys for same actions intentionally (W3EE for example)
Colums now automatically resize to it's content
Added Russian translation by Wasteland Ghost
Fixed working dir for bat files in the toolbar
Added automatic creation of mods folder if it doesn't exist
Mod manager now remembers your window size when you exit
Fixed the bug which caused DLC to not install sometimes
Fixed the bug which caused progress bar to display 0% when working with only one mod
- Fixed input.settings keys detection and conflicts
Version 0.3BETA
- GUI has been redesigned, output is made smaller, and list view is bigger showing much more information which includes:
- mod number
- mod name
- Active status
- Amount of DLCs mod added
- Amount of Custom Mod Menus mod added
- Amount of XML Keys mod added
- Size in MB or KB
- Date and time when the mod was installed
Added menu bar with many options, as well as right click context menu when right clicking on a mod
Added separate window for changing settings
Added Hotkeys for every feature when the installer window is active. All hotkeys are displayed in the menu bar next to it's feature name
Added progress bar at the bottom allowing you to see the progress of any operation
Output now gives less text but about the same amount of information considering that list view now shows a lot as well
Detection algorithm has been imporved a lot, specially for detecting dlc folders and input.xml variables
Choosing to install one mod now opens different kind of explorer because you can select both folders and archives. Selecting archives is normal, but to select folder you have to press ENTER as simply clicking on the folder will enter it continuing navigation
NEW FEATURE: Enable or Disable a mod
This feature allows you to have mod still installed while not being active as the game ignores it.
Disabling:
- renames modXXX to ~modXXX
- renames customMenus XXX.xml to XXX.xml.disabled
- renames dlcxxx/content/yyy to dlcxxx/content/yyy.disabled
- removes any keys from input.xml added by the mod
Enabling:
Reverses everything disable did
NEW FEATURE: Install mod from archive
Witcher 3 Mod Installer now has 7zip integrated which allows it to automatically extract mod from any acrhive file (.zip, .rar, .7z etc) and automatically install it. It support only installing one mod from one archive, however you can install mutliple archives at the same time
NEW FEATURE: Install Merged Scripts
This feature allows you to install merged scripts between 2 or more mods created by someone else. This feature installs them in a way that to not leave any conflict between the 2 mods if downloaded merged scripts are correct.
What it does:
- Detects all scripts from merged scripts folder
- Deletes all detected scripts from all selected mods
- Copies all detected scripts from merged scripts to first mod alphabetically ( highest proiroty if not using custom priorities )
New option: Run script merger
If you have not selected the path to it, you will be prompted first to select it then the path will be saved and the Script Merger will run. If you have already saved the path the Script Merger will just run
Each time you install/uninstall a mod(s) you will be prompted to run Script Merger ( Can be disabled )
New option: Configure settings ..
New window that has old and some new options:
- Change witcher3.exe path
- Change Script Merger path
- Behaviour when old version of installing mod is encountered
- Enable/Disable prompt to run Script Merger on each install/uninstall
If mod doesn't have dlc, menus or keys, character '-' will be written to represent zero
Mods that have multiple modXXX folders, all dlc, menus and keys will be assocciated with the first modXXX folder that is encoutnered ( highest priority )
Added About and Main web page options
Compilation Trigger is no longer shown as a mod in the list view
Fixed bug: mods are now sorted alphabetically ( default load order unless using custom load oreder )
Fixed bug: List view no longer shows anything other than ~modXXX or modXXX files case insensitive
Fixed bug: Some dlc folders didn't get detected before, thanks to new algorithm all should be detected now
Fixed bug: if a mod provides input.xml file with additional group that group will now be added separately, not above base character movement but at the beginning where it should be
Improved detection and installation algorithm, as well as combining those 2 processes into one therefore, speed and stability should be greatly improved!
- GUI has been redesigned, output is made smaller, and list view is bigger showing much more information which includes:
Version 0.3.1BETA
- Stability and bug fixing update:
Chagned and fixed folder selection for installing mods, now it functions in this way:
- install mod and install multiple mods have been merged into one button ( install mods )
- you can install mods from both archives and folders
- clicking on install mods button you can select one or more folders/archives
- you no longer select a parent folder of all mods contained within, instead you go into it and select exactly which ones you want to install ( or ctrl + A to select all )
- double clicking or archive uses it to install, while on folder opens it to navigate further
- clicking on button open or pressing ENTER, uses selected files/folders for installation regarless if they are folders or archives, or how many you selected
- if nothing is selected and clicking on button open or pressing ENTER, the current open folder will be used for installation
You can now select all installed mods pressing Ctrl+A
Fixed bug which caused showing 0 files found in the list, while it installed them
Fixed problem which caused to not save path of the last mod installed correctly, so when you search for mod again, it would start in random place ( presumably extacted folder or inside selected folder). Now it starts right where the last mod selected was
Fixed wrong counting of xml vars if mod has additional xml group provided
Fixed check for selected mods when uninsntalling them and nothing is selected
Fixed inproper sorting in the list view
Added option to hide compilation trigger ( on by default )
Added popup window about script merger even when you enable/disable mods
Changed output a bit, now it will say success if everything went as it should, error if no data is found, or success with warnings, which means that it didn't find main data but it did some other data ( like keys, user.settings data etc) and installed them. However try to avoid this for as it migth cause some improper uninsntallation later
Added partial support for hidden.xml data, it will install it correctly tho it won't remove it on uninstall. It doesn't delete them because to support that Manager needs a bit code reorganization which will happen in next version. For now at least you can install AMM correctly
- Stability and bug fixing update:
Version 0.2BETA
- Now supporting installing multiple mods at once, there is no limit to amount of mods that can be installed at a time
- Now supporting unistallinga multiple mods at once, there is no limit to amount of mods that can be uninstalled at a time
- Added radio options to choose what happens when the mod you're installing is already installer. Options are overwrite or remove old file first
- GUI is redesigned a bit to support new options
- Output is reworked, not gives more releveant and categorized information. Also the output windows follows the new text that is being written. At the end of multi mod installation it will write how many of each file type is installed
- Installer now also remembers which DLC files the mod installed, and removes them when uninstalling it
- Improved dlc files and input.xmls Vars detection
- When installing one mod you can now also select just mod* folder if all files are in it